

- Silent hunter 5 mods list install#
- Silent hunter 5 mods list mod#
- Silent hunter 5 mods list manual#
- Silent hunter 5 mods list download#
Redaio_Messages_1_2_0_German_Voices made by TDW (Thanks for sharing this one) Manos Scopes Reduced Light Transmission made by GapĪttention: This can be used by everyone who likes that but i want to point on the light filters wich will be included in the next edition so it might be too dark to use. Here You are also able to set the map options for the tai map and the navigation map.
Silent hunter 5 mods list manual#
The Revognition Manual and the Charts can be called out from the new Captains panel.Ĭlick on the Captains picture on the left from the main console.
Silent hunter 5 mods list mod#
Please make that again whenever you have change the mod compilation to get every added ship from the mod althoug they wont be shown in the recognition manual.Īss You can see in the top picture you are able to preselect the map options for the TAI MAp and the Nav Map. In the progamm you have to click on each button one time. If You have completed your modsoup it is important to start the SH5Schiffe.exe in the game folder of silent hunter 5.īecause the Recognition Manual is working on xml Files the complete contant of the cfg files from the sea folder and the names.cfg from the rooster folder. If anyone has any other input.feel free to post up.I think Christmas time is good time to make us all a little present To "Deactivate" Left click the second button from the top. Left click on a mod you would like to activate, then left click "Top Arrow Right" button that is in the center of the UI. Which will be blank on the right side because you have not activated any mods yet. On the left is the deactivated mods, on the right is the active. So go to the next step and the JSGME UI will be in front of you ready to activate your mods. Left Double click the JSGME.exe and the UI will ask you what the name of your MODS folder is. Now then, you have set up your JSGME and mods folder, with all the mods you wish to use in the game. As long as I deactivate each mod from the bottom of the active list and work my way up, I have no conflicts. In my experience, I activate if I really want the 2 mods activated. Some mods when enabled with others will give you a warning, that another mod has already been activated and will overwrite the active mod. Not to worry, as long as your mods are in this order, they will properly activate.

Usually a Documentation folder, Such as this one: Now, some mods have more than just the "Data" folder included with the mod. You should have a data folder within the named mod folder.

This mod is named, "Alternative TDC Graphics V1.0" This is only one example. Now the contents in the named mods folder should look like this. Notice that each mod has it's own mod name. The folders of each mod should look like the examples I have here to help you: After I have done this, I will cut and paste the named mod folder to the "MODS" folder. I like to create a folder in "My Documents" named "Unpack" I extract the mods one at a time to this location and review to see if I need to arrange them for correct use in the game. So you are going to have to look close at the files in the.
Silent hunter 5 mods list download#
NOTE: Sometimes there are many mods compiled in one download zipped up for you to go through and pick what you may want to use.
Silent hunter 5 mods list install#
When you download a mod from Sub Sim, it is normally set up to unzip contents correctly in the "MODS" folder you created within the root install folder: C:\Ubisoft\Silent Hunter 5\mods This is where you will place the mods you desire for activation in SH5.ģ. Create a new folder and name it "MODS" in the root folder. You place the JSGME.exe in the root install folder, normally this location from default install: C:\Ubisoft\Silent Hunter 5Ģ. It is a mod enabling utility that works very well.ġ. Here is what you need for the mods and to use them in the game.įirst you need JSGME.
